Super Sonic Space Battles Mac OS

broken image


Play thousands of free web and mobile games! Discover the best shooters, role playing games, MMO, CCG, tower defense, action games and more! We are proud to present the long-awaited release of Sonic 2 HD Demo 2.0. From the bottom of our hearts, we want to thank you for taking interest in the game, whether you have followed our development from the very beginning or just heard about our project today. Download Sonic Adventure 2 Battle ROM for GameCube and Play Sonic Adventure 2 Battle Video Game on your PC, Mac, Android or iOS device! In the short-lived McLeodGaming flash cartoon serial, A Super Mario World, Super Sonic is featured in the second episode of the series, where Sonic uses his super form as his last resort to finish off Mario and Link after they defeated his partner Knuckles. Mario and Link prove to be no match for Super Sonic's power and were nearly defeated by him when suddenly, before Super Sonic could deal the final blow.

Progress Continues
We've already had 14085 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February and March 2021 Progress Report.
Super
The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Sonic Adventure 2: Battle

Developer(s)Sonic Team USA
Publisher(s)Sega
SeriesSonic the Hedgehog, Sonic Adventure
Platform(s)GameCube
Release date(s)JP December 10, 2001
NA February 12, 2002
EU May 3, 2002
Genre(s)Platform
Mode(s)Single-player, Multiplayer (2)
Input methodsGameCube Controller, Game Boy Advance
Compatibility4
Playable
GameIDsGSNP8P, GSNE8P, GSBJ8P
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.316:9 Widescreen
  • 4Configuration

Emulation Information

Tiny Chao Garden

Connections to a GBA (emulated via VBA-M) to enable play of 'Tiny Chao Garden' does work as of the VBA-Link updates. In order to get a connection, sometimes the GBA Link has to be turned off as it's attempting to connect. There may be slow framerates as well. Getting the chao back in can be problematic, but has worked at least once.

Problems

Text Missing

Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC BIOS. Setting the Texture Cache Accuracy to safe seems to be the fix.

Black Bar at Bottom of Screen

This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to 5.0-8482, likely with Hybrid XFB.

Dual Core Crashes

When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling 'Enable Dual Core' will greatly increase stability. Refer issue 7143, issue 10776. Single Core is now used by default for this title as of 5.0-6188.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.

In prior versions, the only workaround is to enable GPU Texture Decoding.

HD Textures

16:9 Widescreen

This Gecko code will correct UI stretching seen with the Widescreen Hack.

NA

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Texture Cache AccuracyPosition 1 (Safe)Text in cutscenes updates properly
Super Sonic Space Battles Mac OS
The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Sonic Adventure 2: Battle

Developer(s)Sonic Team USA
Publisher(s)Sega
SeriesSonic the Hedgehog, Sonic Adventure
Platform(s)GameCube
Release date(s)JP December 10, 2001
NA February 12, 2002
EU May 3, 2002
Genre(s)Platform
Mode(s)Single-player, Multiplayer (2)
Input methodsGameCube Controller, Game Boy Advance
Compatibility4
Playable
GameIDsGSNP8P, GSNE8P, GSBJ8P
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.316:9 Widescreen
  • 4Configuration

Emulation Information

Tiny Chao Garden

Connections to a GBA (emulated via VBA-M) to enable play of 'Tiny Chao Garden' does work as of the VBA-Link updates. In order to get a connection, sometimes the GBA Link has to be turned off as it's attempting to connect. There may be slow framerates as well. Getting the chao back in can be problematic, but has worked at least once.

Problems

Text Missing

Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC BIOS. Setting the Texture Cache Accuracy to safe seems to be the fix.

Black Bar at Bottom of Screen

This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to 5.0-8482, likely with Hybrid XFB.

Dual Core Crashes

When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling 'Enable Dual Core' will greatly increase stability. Refer issue 7143, issue 10776. Single Core is now used by default for this title as of 5.0-6188.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.

In prior versions, the only workaround is to enable GPU Texture Decoding.

HD Textures

16:9 Widescreen

This Gecko code will correct UI stretching seen with the Widescreen Hack.

NA

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Texture Cache AccuracyPosition 1 (Safe)Text in cutscenes updates properly

Version Compatibility

The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Super Sonic In Sonic Battle

5.0-14085(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5691Windows 7Intel Core i5-750 @ 4GHzATI Radeon HD 5870Perfect: 60FPS
r5774Windows 7Intel Core i7-930 @ 2.8GHzNVIDIA GeForce GTX 470Perfect, 60FPS @ 1080p Widescreen.
r6457Mac OS X 10.7Intel Core i7-870 @ 2.93GHzATI Radeon HD 575050FPS @ 2560 x 1440RDawkins
r6758Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MRunning very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)Ac
r7345Windows 7Intel Core i7-920 @ 2.7GHzNVIDIA GeForce GTX 285Multiple Crashes: 60FPSVega
r7367Windows 7AMD Phenom II 720 BE @ 3.2GHzATI Radeon HD 4850Works perfectultramann
r7553Windows 7Intel Core i7-950 @ 3.07GHzNVIDIA GeForce GTX 470Perfect 60FPSMark_Twain007
r7646Windows 7Intel Duel Core @ 3.06GHzNVIDIA GeForce G210Perfect, Black line on the bottom
r7671Windows 7AMD Phenom II X6 1090TAMD Radeon HD 6950Crash at City EscapeXFox Prower
r7719Windows 7Intel Core i5-2500 @ 3.3GHzNVIDIA GeForce GTX 560(D3D9)50FPS(D3D11)~50FPS (driver:275.33)Peka
r7719Windows 7AMD Phenom II 965 @ 3.65GHzNVIDIA GeForce GTX 560 TiRuns smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everythingAgainstYourThought
3.0-226Windows 7Intel Core i7-2630QM @ 2.6GHzATI Radeon HD 6770MFlawless 60FPS in 1080p, no crashesfirstEncounter
3.0-371Slackware 13.37Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 550 TiPerfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever.Shonumi
3.0-413Mac OS X 10.7.3Intel Core i5 @ 2.7GHzAMD Radeon HD 6770MExcellentDiscotazo
3.0-415Windows 7Intel Core i5-2300 @ 3GHzNVIDIA GeForce GT 430Perfect, 60FPS.MiniBolt
3.0-458Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MWho knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.Ac
3.0-505Windows VistaIntel Pentium @ 2GHzMobile Intel 4 Series Express Chipset FamilyIntroduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind.Mchccjg12
3.0-688Mac OS X 10.7.4Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MSmooth. Playable.jedivulcan
3.0-735Windows 7Intel Core i5-2500 @ 3GHzNVIDIA GeForce GT 525MXRuns Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.Har8
3.0-758Windows 7AMD Athlon II 4X 635 @ 3GHzNVIDIA GeForce GTX 480Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AAALLEN2
4.0-652Windows 7AMD FX 4300 @ 3.8GHzAMD Radeon HD 7850Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)Ryan1016
4.0-4151Windows 7AMD Athlon X4 640 @ 3.15GHzNVIDIA GeForce 550 TiPlayable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scaleDurandal
4.0-4647Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.Xerxes
5.0Windows 10Intel Core i3-6100 @ 3.7GHzIntel HD Graphics 530Playable with default settings. Runs at 60 fps in 60 Hz mode except during demanding parts. Audio stutters a little bit.184.91.99.69
5.0-6152Windows 10Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 1060Really needs Dual Core disabled. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. With Dual Core off, it's very playable, able to complete the whole game at full speed. Texture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. Other than that, there's some weird stretching of shadows in cutscenes as well, but this occurs pretty infrequently.Xerxes

Gameplay Videos


Virtual Console
  • Sonic the Hedgehog(1991/2008)
  • Sonic the Hedgehog 2(1992/2008)
  • Sonic the Hedgehog Chaos(1993/2009)
  • Sonic 3D Blast(1996/2007)
  • Sonic the Hedgehog(1991/2006)
  • Sonic the Hedgehog 2(1992/2007)
  • Sonic the Hedgehog 3(1994/2007)
  • Sonic & Knuckles(1994/2009)
  • GameCube
  • Sonic Adventure 2: Battle(2001)
  • Sonic Mega Collection(2002)
  • Sonic Adventure DX: Director's Cut (Beta)(2002)
  • Sonic Adventure DX: Director's Cut(2003)
  • Sonic Heroes(2003)
  • Sonic Gems Collection(2005)
  • Shadow the Hedgehog(2005)
  • Nintendo Wii
  • Sonic and the Secret Rings(2007)
  • Sonic Unleashed(2008)
  • Sonic and the Black Knight(2009)
  • Sonic Colors(2010)
  • WiiWare
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle&oldid=172726'
    Progress Continues
    We've already had 14085 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February and March 2021 Progress Report.
    The Dolphin Emulator Wiki needs your help!
    Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
    Sonic Adventure 2: Battle

    Developer(s)Sonic Team USA
    Publisher(s)Sega
    SeriesSonic the Hedgehog, Sonic Adventure
    Platform(s)GameCube
    Release date(s)JP December 10, 2001
    NA February 12, 2002
    EU May 3, 2002
    Genre(s)Platform
    Mode(s)Single-player, Multiplayer (2)
    Input methodsGameCube Controller, Game Boy Advance
    Compatibility4
    Playable
    GameIDsGSNP8P, GSNE8P, GSBJ8P
    See also...

    Dolphin Forum thread
    Open Issues
    Search Google
    Search Wikipedia

    Sonic and company are back and better than ever in Sonic Adventure 2: Battle. Dr. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. And then there's the expanded two-player mode, which features 12 playable characters competing in new head-to-head games.

    • 1Emulation Information
    • 2Problems
    • 3Enhancements
      • 3.316:9 Widescreen
    • 4Configuration

    Emulation Information

    Tiny Chao Garden

    Connections to a GBA (emulated via VBA-M) to enable play of 'Tiny Chao Garden' does work as of the VBA-Link updates. In order to get a connection, sometimes the GBA Link has to be turned off as it's attempting to connect. There may be slow framerates as well. Getting the chao back in can be problematic, but has worked at least once.

    Problems

    Text Missing

    Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. The cause is unknown, and occurs even with a real GC BIOS. Setting the Texture Cache Accuracy to safe seems to be the fix.

    Black Bar at Bottom of Screen

    This is caused by the game running in 50Hz mode. Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Fixed prior to 5.0-8482, likely with Hybrid XFB.

    Dual Core Crashes

    When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Disabling 'Enable Dual Core' will greatly increase stability. Refer issue 7143, issue 10776. Single Core is now used by default for this title as of 5.0-6188.

    Enhancements

    Blurry Distant Textures

    Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.

    In prior versions, the only workaround is to enable GPU Texture Decoding.

    HD Textures

    16:9 Widescreen

    This Gecko code will correct UI stretching seen with the Widescreen Hack.

    NA

    Configuration

    Only configuration options for the best compatibility where they deviate from defaults are listed.

    Graphics

    ConfigSettingNotes
    Texture Cache AccuracyPosition 1 (Safe)Text in cutscenes updates properly

    Sonic Battle Super Sonic Mod

    Version Compatibility

    The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

    5.0-14085(current)
    2.0(r5384)

    Sonic Network Os

    Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

    Testing

    This title has been tested on the environments listed below:

    Sonic Battle Super Sonic Code

    Test Entries
    Revision OS Version CPU GPU Result Tester
    r5691Windows 7Intel Core i5-750 @ 4GHzATI Radeon HD 5870Perfect: 60FPS
    r5774Windows 7Intel Core i7-930 @ 2.8GHzNVIDIA GeForce GTX 470Perfect, 60FPS @ 1080p Widescreen.
    r6457Mac OS X 10.7Intel Core i7-870 @ 2.93GHzATI Radeon HD 575050FPS @ 2560 x 1440RDawkins
    r6758Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MRunning very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)Ac
    r7345Windows 7Intel Core i7-920 @ 2.7GHzNVIDIA GeForce GTX 285Multiple Crashes: 60FPSVega
    r7367Windows 7AMD Phenom II 720 BE @ 3.2GHzATI Radeon HD 4850Works perfectultramann
    r7553Windows 7Intel Core i7-950 @ 3.07GHzNVIDIA GeForce GTX 470Perfect 60FPSMark_Twain007
    r7646Windows 7Intel Duel Core @ 3.06GHzNVIDIA GeForce G210Perfect, Black line on the bottom
    r7671Windows 7AMD Phenom II X6 1090TAMD Radeon HD 6950Crash at City EscapeXFox Prower
    r7719Windows 7Intel Core i5-2500 @ 3.3GHzNVIDIA GeForce GTX 560(D3D9)50FPS(D3D11)~50FPS (driver:275.33)Peka
    r7719Windows 7AMD Phenom II 965 @ 3.65GHzNVIDIA GeForce GTX 560 TiRuns smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everythingAgainstYourThought
    3.0-226Windows 7Intel Core i7-2630QM @ 2.6GHzATI Radeon HD 6770MFlawless 60FPS in 1080p, no crashesfirstEncounter
    3.0-371Slackware 13.37Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 550 TiPerfect. Consistent 60FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever.Shonumi
    3.0-413Mac OS X 10.7.3Intel Core i5 @ 2.7GHzAMD Radeon HD 6770MExcellentDiscotazo
    3.0-415Windows 7Intel Core i5-2300 @ 3GHzNVIDIA GeForce GT 430Perfect, 60FPS.MiniBolt
    3.0-458Mac OS X 10.6.8Intel Core 2 Duo @ 2.13GHzNVIDIA GeForce 9400MWho knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing.Ac
    3.0-505Windows VistaIntel Pentium @ 2GHzMobile Intel 4 Series Express Chipset FamilyIntroduction cutscene lags a lot and runs at 11FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20FPS. The sound is choppy due to the video lagging behind.Mchccjg12
    3.0-688Mac OS X 10.7.4Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MSmooth. Playable.jedivulcan
    3.0-735Windows 7Intel Core i5-2500 @ 3GHzNVIDIA GeForce GT 525MXRuns Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth.Har8
    3.0-758Windows 7AMD Athlon II 4X 635 @ 3GHzNVIDIA GeForce GTX 480Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AAALLEN2
    4.0-652Windows 7AMD FX 4300 @ 3.8GHzAMD Radeon HD 7850Almost always runs at 60FPS and is buttery smooth. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)Ryan1016
    4.0-4151Windows 7AMD Athlon X4 640 @ 3.15GHzNVIDIA GeForce 550 TiPlayable to completion with absolutely no flaws. Silky smooth framerates throughout. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). This is a bug in the game code and is not a Dolphin issue. DX11, HLE OpenAL, 3x scaleDurandal
    4.0-4647Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Playable with default settings. Wild Canyon glitch fixed. The white text on black background that opens most cutscenes fails to update properly without Texture Cache Accuracy: Safe, but otherwise everything works at 100% speed with rare microstuttering/slowdown in specific stages and cutscenes. Tested hero story mode and chao garden.Xerxes
    5.0Windows 10Intel Core i3-6100 @ 3.7GHzIntel HD Graphics 530Playable with default settings. Runs at 60 fps in 60 Hz mode except during demanding parts. Audio stutters a little bit.184.91.99.69
    5.0-6152Windows 10Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 1060Really needs Dual Core disabled. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. With Dual Core off, it's very playable, able to complete the whole game at full speed. Texture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. Other than that, there's some weird stretching of shadows in cutscenes as well, but this occurs pretty infrequently.Xerxes

    Gameplay Videos

    Sonic Os Download


    Virtual Console
    • Sonic the Hedgehog(1991/2008)
    • Sonic the Hedgehog 2(1992/2008)
    • Sonic the Hedgehog Chaos(1993/2009)
  • Sonic 3D Blast(1996/2007)
  • Sonic the Hedgehog(1991/2006)
  • Sonic the Hedgehog 2(1992/2007)
  • Sonic the Hedgehog 3(1994/2007)
  • Sonic & Knuckles(1994/2009)
  • GameCube
  • Sonic Adventure 2: Battle(2001)
  • Sonic Mega Collection(2002)
  • Sonic Adventure DX: Director's Cut (Beta)(2002)
  • Sonic Adventure DX: Director's Cut(2003)
  • Sonic Heroes(2003)
  • Sonic Gems Collection(2005)
  • Shadow the Hedgehog(2005)
  • Nintendo Wii
  • Sonic and the Secret Rings(2007)
  • Sonic Unleashed(2008)
  • Sonic and the Black Knight(2009)
  • Sonic Colors(2010)
  • WiiWare
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle&oldid=172726'




    broken image